#include "include/bVector3.h"

bVector3::bVector3(float x, float y, float z)
{
	this->x	= x;
	this->y	= y;
	this->z = z;
}

bVector3::bVector3()
{
	this->x = 0.0;
	this->y = 0.0;
	this->z = 0.0;
}

float bVector3::getX(){ return this->x; }
float bVector3::getY(){ return this->y; }
float bVector3::getZ(){ return this->z; }

void bVector3::setX(float x){ this->x = x; }
void bVector3::setY(float y){ this->y = y; }
void bVector3::setZ(float z){ this->z = z; }